The last level of Sker Ritual's basic game is called Deadly Lovers Fortress. Much like the others, there are a lot of difficult chores in this region. With our Sker Ritual Deadly Lovers Fortress tutorial, let me demonstrate how to defeat them all for you: Complete walkthrough with all goals met.
Sker Ritual: The Complete Guide to Deadly Lover's Fortress
The focus of Deadly Lover's Fortress focuses mostly on battles. It presents you with a few early interactions that are rather unfair. Even so, if you have a steady trigger finger, you'll win. Here's how to finish each goal in the order that you'll come across them.
Enter the Castle Grounds
By Sker standards, the first objective is a big surprise. To fill the progress bar, go to the navigation marker and stand where the circle is on the ground. A boss named Balor will spawn once the bar is full. It's difficult to defeat this person so early on, but with the starting pistol, you can succeed.
At all costs, stay away from Balor since he does a startling amount of damage up close. Although you may purchase a rifle off the shelf, Balor can be defeated without one. Go through the open door to the next region after Balor has been defeated.Go through the inner hallways
Examine the heavens above and blow away the enormous blue luminous orb... There are several power generators in the vicinity, and if the Orb is destroyed, they will all become susceptible. The problem is that after you destroy the first Generator, Balor will reappear. Kill him as soon as you can because if you don't, it will be much more difficult to accomplish the goal.
After you defeat Balor, take note of his last resting place, since it will come in handy later. The Orb is about to resurface in the sky. After destroying it, damage another generator. Fortunately, you don't have to deal with Balor every time. You may enter the Banqueting Hall when destroys every Generator.
To the Lover's Chamber, destroy the ice wall
is the screenshot.This goal is a collectathon in which you have to locate multiple. vibrant crimson Oil Pots strewn all over the place. You may interact with each Oil Pot you locate to pick it up and then go to the nearby Battering Ram to drop it off. These spawns seem to be random, although I was able to locate one in the East Corridor behind a closed door, two on the second floor, and one at ground level.
To ignite the battering ram, you must locate a torch after filling the progress meter. It's located on the landing across from the Ram, but it has to be lit first.
Where was the last place you vanquished Balor? Go back there using .Using the flames from Balor's head, ignite the torch. Lastly, turn on the Battering Ram by manipulating the switch on the wall next to where you took the torch. A wall of ice will be burned away by the Ram, enabling you to enter the castle further.
Gather all of the defeated enemies' heads
As you enter the recently unveiled corridor, you'll see a door with four containers on the front of it. A list of the bosses you need to beat will appear. There could be some wiggle space here, but I'll describe the sequence in which I beat them.
Conquer the Outsider
Getting the Stranger to spawn in the first place is the most difficult aspect of the combat. Enter the Banqueting Hall's bottom level and turn on the Teleporter. As soon as you enter the Cloning Laboratory, your job is to get DNA samples from individuals A, B, and C.
The machine (seen above) is equipped with a simple symbol equation. You may use these guidelines to figure out random codes that you come across. Two symbols that have arrows pointing at them indicate that you need to switch them around. The sign may be ignored if it is crossed out. The first code is located on the Cloning Laboratory wall if you look up. After you've figured it out, locate the corresponding code near one of the lab's vats.
Locate the examples.
Once you locate the right vat, you'll need to wait for a progress meter to fill before interacting with it. Once full, put it back in the machine.
Entering the East Corridor will allow you to get the code for topic B. and up the staircase. You need to open a door, and the code is written on a whiteboard directly to your left. To locate and turn on the second vat, use that code. The Cloning Laboratory is located on the ground level in a room next to sample C, where you may do the same procedure.As soon as you enter the last Sample, The Stranger, also known as the King of the Rats, will appear. Since the Castle Grounds are more wide, it's a smart idea to run your opponent back there during this boss encounter, where you should maintain your distance. This location also has an ammunition restocking machine, which is convenient. Return to the sample machine once you've vanquished the monster to get the canister.
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