Sker Ritual Deadly Lovers Fortress guide: Complete gameplay and goals

The last level of Sker Ritual's basic game is called Deadly Lovers Fortress. Much like the others, there are a lot of difficult chores in this region. With our Sker Ritual Deadly Lovers Fortress tutorial,

The last level of Sker Ritual's basic game is called Deadly Lovers Fortress. Much like the others, there are a lot of difficult chores in this region. With our Sker Ritual Deadly Lovers Fortress tutorial, let me demonstrate how to defeat them all for you: Complete walkthrough with all goals met.

Sker Ritual: The Complete Guide to Deadly Lover's Fortress

The focus of Deadly Lover's Fortress focuses mostly on battles. It presents you with a few early interactions that are rather unfair. Even so, if you have a steady trigger finger, you'll win. Here's how to finish each goal in the order that you'll come across them.

Enter the Castle Grounds

By Sker standards, the first objective is a big surprise. To fill the progress bar, go to the navigation marker and stand where the circle is on the ground. A boss named Balor will spawn once the bar is full. It's difficult to defeat this person so early on, but with the starting pistol, you can succeed.

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At all costs, stay away from Balor since he does a startling amount of damage up close. Although you may purchase a rifle off the shelf, Balor can be defeated without one. Go through the open door to the next region after Balor has been defeated.

Go through the inner hallways

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Examine the heavens above and blow away the enormous blue luminous orb... There are several power generators in the vicinity, and if the Orb is destroyed, they will all become susceptible. The problem is that after you destroy the first Generator, Balor will reappear. Kill him as soon as you can because if you don't, it will be much more difficult to accomplish the goal.

After you defeat Balor, take note of his last resting place, since it will come in handy later. The Orb is about to resurface in the sky. After destroying it, damage another generator. Fortunately, you don't have to deal with Balor every time. You may enter the Banqueting Hall when destroys every Generator.

To the Lover's Chamber, destroy the ice wall

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This goal is a collectathon in which you have to locate multiple. vibrant crimson Oil Pots strewn all over the place. You may interact with each Oil Pot you locate to pick it up and then go to the nearby Battering Ram to drop it off. These spawns seem to be random, although I was able to locate one in the East Corridor behind a closed door, two on the second floor, and one at ground level.

To ignite the battering ram, you must locate a torch after filling the progress meter. It's located on the landing across from the Ram, but it has to be lit first.

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Where was the last place you vanquished Balor? Go back there using .Using the flames from Balor's head, ignite the torch. Lastly, turn on the Battering Ram by manipulating the switch on the wall next to where you took the torch. A wall of ice will be burned away by the Ram, enabling you to enter the castle further.

Gather all of the defeated enemies' heads

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As you enter the recently unveiled corridor, you'll see a door with four containers on the front of it. A list of the bosses you need to beat will appear. There could be some wiggle space here, but I'll describe the sequence in which I beat them.

Conquer the Outsider

Getting the Stranger to spawn in the first place is the most difficult aspect of the combat. Enter the Banqueting Hall's bottom level and turn on the Teleporter. As soon as you enter the Cloning Laboratory, your job is to get DNA samples from individuals A, B, and C.

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The machine (seen above) is equipped with a simple symbol equation. You may use these guidelines to figure out random codes that you come across. Two symbols that have arrows pointing at them indicate that you need to switch them around. The sign may be ignored if it is crossed out. The first code is located on the Cloning Laboratory wall if you look up. After you've figured it out, locate the corresponding code near one of the lab's vats.

Locate the examples.

Once you locate the right vat, you'll need to wait for a progress meter to fill before interacting with it. Once full, put it back in the machine.

Entering the East Corridor will allow you to get the code for topic B. and up the staircase. You need to open a door, and the code is written on a whiteboard directly to your left. To locate and turn on the second vat, use that code. The Cloning Laboratory is located on the ground level in a room next to sample C, where you may do the same procedure.

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As soon as you enter the last Sample, The Stranger, also known as the King of the Rats, will appear. Since the Castle Grounds are more wide, it's a smart idea to run your opponent back there during this boss encounter, where you should maintain your distance. This location also has an ammunition restocking machine, which is convenient. Return to the sample machine once you've vanquished the monster to get the canister.

Take Out Balor

Assuming you have finished the Sewer level, you will already be aware of the goal for this portion. After inserting the Canister into the holder on the wall next to the teleporter, enter. You must fight adversaries while standing in the circle in order to unlock the entrance to the Factory. Proceed to enter the Dungeon Hallway by means of the door.
Don't take shortcuts. It's worthwhile! - Screenshot:
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Proceed through the space until you get to a door that has a Chalice on each side of it. After taking one, return to the hallway. On the approach to the door (seen above), you probably saw a few rooms; open one to reveal a Quiet One. He moves slowly toward a pressure plate, but I highly suggest paying him to move more quickly. Engage with the adjacent blue lever once the Quiet One arrives to the pressure plate. A neighboring jail cell will unlock, allowing you to pour blood into the chalice. Thankfully, you may avoid becoming lost in this region by following the navigational markings.After doing this three times, go back to the door and open it. Before leaving the Chalices behind, make sure you're ready for battle since Balor is waiting for you right there behind the door..

Take Abraham out

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Follow your path again and take the Teleporter back. When you get to this diagram (seen above) in the Outer Court, you'll almost want to go back to the spawn location. A few red symbols may be seen in the image. To ensure that there are no more red symbols, you must locate buttons strewn across the area and interact with them. To be honest, I thought this section was a little difficult, and it's hard to describe where all the buttons are since they're so dispersed. I was able to locate two of mine in the Outer Court area, but the last one required me to enter the Castle Wall area.Abraham will appear when you interact with the box after each icon has illuminated. He's not too tough, particularly if you're using a Supercharged weapon. The Supercharger, which you fired the blue orb near the beginning of the task, is located in the Inner Halls if you don't.

Take Isaac out

The simplest has been reserved for last. Take the sword to the Banqueting Hall after retrieving it from the box where Abraham appeared in . Proceed upstairs to the North Corridor and use it to unlock the door that was previously locked. You will be required to deal with many valves across the map once you engage with the machine in the center of the room. Thankfully, a white diamond is used to clearly indicate each of them.
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After you've opened every valve, use the teleporter to return to the Factory and go toward the open door. To manufacture explosive materials, you have to wait close by, and the same applies to three neighboring doors.For this section, I kept a few of Zombies alive, which really helped to simplify things. After you've finished every task, Isaac will appear. This monster is terrible since he can create lightning bolts and is surprisingly speedy. You'll be OK as long as you maintain your distance and keep an eye out for any electrical patches.

Sword Reinforcement

After you've vanquished every boss, return to the area the Sword opened, and use the machine there. This will need to be repeated several times until you get the instruction to find Metal Shards. You will not always get them from foes, so keep killing zombies until you have the necessary quantity.
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Go back to the Sword and then to the door that the battering ram uncovered. Inside is where you'll discover the last boss.

Take Elisabeth out

Although Elisabeth is undoubtedly the hardest boss in Sker Ritual, the real challenge lies in the surroundings. Throughout the whole battle, the monster will float in the center of the arena. Before they get an electrical charge, some sections of the pathway will light blue. Although you have plenty of time to flee, it might be challenging because of the many spawning mobs.
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Finding a safe place to stand, dealing with the adversaries, and finally hurling everything at Elisabeth should be your top priorities. Take your time; hurrying can get you in trouble. You may decide whether to continue or end the level when you beat Elizabeth.In the event that you decide to depart, the Sker Ritual tale comes to a conclusion in a cutscene.Sker has unique puzzles and mechanics for each level. Although the Ashes of Sker Hotel is perhaps the most difficult, all of them are worthwhile to complete.

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