Now that you have the chip in your possession, Fallout: New Vegas is entirely at your disposal. You have complete control over what you do with this ability, and the group or side you choose will alter New Vegas's terrain for all time. These are your available selections.
The Obsidian art
It's possible that anybody who has played through any of the fallout games noticed a little difference in Fallout: New Vegas. The language has a distinct flair, and the narrative deviates significantly from the typical leave vault—find family cliché of the majority of the others. This is due to the fact that Obsidian, the developers of Oblivion, Wasteland, and Star Wars: KOTOR, wrote the script for Fallout New Vegas.
Although Bethesdas has a long history of making games, and I'm not saying they're not fantastic, Obsidian consistently offers something fresh. The developer is able to use their creativity and independence to think outside the box. Their writing and games, in my opinion, provide a much more involved and intricate story. That is the reason why choosing a group or side is such a big deal at the conclusion of Fallout: New Vegas.
In Fallout: New Vegas, who should you assist and what will happen?
When you reach the final chapters of New Vegas, you will have four options at your disposal. You have the option of siding with the despotic Mr. House, the barbaric Caesar's Legion, the governing NCR, or winning on your own with Yes Man. You have the ability to make any one of these significant changes for the Wasteland.
I'll go over each of the conclusions and the requirements that must be fulfilled in order to get there. I will, however, make every effort to save as much of the conclusion until the end of each segment if you would prefer not to read spoilers. No writing that contains no spoilers at all is guaranteed. Playing the game is ultimately the best way to find out.
House, Mr.
Mr. House will retake his position of authority by finishing the "The House Always Wins" questline. As you go through this questline, you'll be carefully exploring the globe, eliminating Mr. House's adversaries, and regaining his authority. Mr. House will have total authority over the strip once again when you finish your responsibilities.
One of my favorite conclusions is this one. It's the epitome of the chaotic evil option. Undoubtedly, Mr. Hose is a tyrant in a sense, but he really cares for New Vegas's welfare. Although the Brotherhood of Steel and the Legion find it difficult to cohabit, he wants them both dead. But it doesn't imply you have to destroy the NCR if you decide to support Mr. House in New Vegas. You may just serve as a wake-up call, forcing them to organize their belongings.
Mr. House coming to an end
In Fallout: New Vegas, you will have to eliminate the Brotherhood and Legion groups and retake control of the Hoover Dam from the NCR if you decide to comply with all of Mr. House's demands. With clean, well-kept streets and zero crime, the New Vegas Strip reverts to its pre-war state. Now that Mr. House has triumphed, his iron grip over the whole region is restored.
Optional decision-making in Fallout: New Vegas
Since this is an Obsidian game, going it alone is obviously a possibility. You are not required to support a group while you are the primary character. You may claim Fallout: New Vegas's diplomatic power for yourself by opting to utilize the very helpful Yes Man robot.
The Courier may murder Mr. House and either upgrade the Securitron Army or not with the all-powerful chip. Then, Yes Man will unleash a massive army of Securitrons, transferring control of the Wasteland to your very inept hands.
For the most self-centered players among us, this could seem like a terrific concept, but the question still remains. What qualifies you to be a leader?
is the imageYes, Man is coming to an end.
In Fallout: New Vegas, you have chosen to reclaim control of New Vegas from the other factions. What happens next? You're an independent courier with no prior experience running an economy, dealing with individuals, groups, crime, or anything else. You just drive an Uber in a post-apocalyptic world. Your robot army will determine whether you have peace and order or carnage on the strip based only on the decisions you make throughout the game.
In the wasteland, peace is a delicate concept that is now only maintained by the tight grip of Securitron brutality. Yes, you are in charge today, but do you possess the traits of a just and moral leader?
The Fallout: New Vegas NCR faction
Given that it is most likely best for the wasteland as a whole, the NCR is what many see as the "Good" ending. But even though this faction option can be advantageous for Fallout: New Vegas, I usually find it to be a little too tranquil.
The NCR is devoted to pre-war governance and civilization. It's a massive organization and, to be honest, one of the finest ways to unite the nation. Their goal is to establish a democratic system of governance and law in the Wasteland. Selecting to support this group may be a democratic decision even in Fallout: New Vegas. Everyone else won't perish if you assist them in winning the Hoover Dam battle.
NCR terminating
Depending on your decisions as a player, Fallout: New Vegas' NCR ends in either annexation or democracy. After gaining complete control of the Hoover Dam, the NCR may negotiate accords for the remainder of New Vegas. its ever-expanding reign of control will soon engulf New Vegas, in spite of its numerous shortcomings.
In New Vegas, join the Legion faction.
So, you're interested in murder, enslavement, and other nefarious activities? So why not try Fallout: New Vegas's classic Caesar's Legion faction option? One of the best things about playing an Obsidian game is that you may sometimes choose to support a terrible conclusion, and in New Vegas, the Legion seems to be the ideal group for that.
In Fallout: New Vegas, the Legion are a deadly, repressive, and savage group headed by a single man. This is the point of contention. Ceasar's downfall will bring down the Legion and all they have constructed. Although they are quite strong and commerce is beneficial, their stability is very brittle.
A really crazy option for any Fallout: New Vegas playing is Caesars Legion. Anyone in New Vegas is in for a difficult time, but that may be exactly what you want.
Caesar's Legion's demise
Once Ceasar is upright again, he plans to march down the strip and seize complete control over New Vegas. Everyone will be subject to Caesar's Legion's yoke or become a slave. New Vegas will experience peace, but at a high cost.
Which Fallout: New Vegas conclusion is the best?
In all honesty, there is no "good" ending in Fallout: New Vegas and no proper side to choose. This is what Obsidian's amazing writing produced. When you see those title cards come up, it's time to pick yourself back up and give it another go since every decision has such depth and moral quandary.
Your actions and how you engage with the game throughout will determine which ending works best for you. Perhaps you were persuaded in one direction by a certain NPC, or perhaps the objectives of a faction coincided with your own during your Fallout: New Vegas gameplay.
A quality RPG should allow for variations in each playthrough.
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