As an appropriate tribute to the game's three-year anniversary, Urban Games, the creators of Transport Fever 2, have released the Deluxe Edition/Upgrade. Players may now enjoy six new vintage cars, three new "exclusive scenarios," and a few more modest but entertaining improvements to the tycoon sim with this fresh content drop. But is this "Deluxe Edition" of Transport Fever 2 worth it, considering that it has been out for a little more than three years?
The time wheels
Let's be clear that the additional Deluxe material for Transport Fever 2 does not provide a whole new, enormous layer of gameplay. Although this is "more of the same," it doesn't always mean a negative thing. After all, Transport Fever 2 has been receiving positive reviews ever since its release, and it has gotten regular upgrades during the course of its development. Since this DLC pack enhances an already good bundle, it has considerable value.
You will go to various locations at various times thanks to the three new situations. The stunning temperate Vast Valley in 1900, the tropical Boundless Bay in 1930, and the sandy, arid rockfaces and gritty sand of Curvy Canyon, which is based on 1870, are just a few examples.
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You'll approach each of these three situations differently since they all begin in various times and have access to different types of gear from the outset. For instance, as Boundless Bay takes place around 1930, you'll have access to trucks and cars with a respectable amount of power, in addition to the obvious advantage that aircraft have already been constructed by this point.
On the other hand, the events in the other two scenarios occur somewhat earlier in the industrial revolution.
Freedom in scenarios
All things considered, you may easily override the apparent constraints imposed by the scenarios' time frame by modifying their settings. This is because, contrary to what you may have thought, these three DLC scenarios are not a part of the main campaign. It seems a little strange and a little unclear that Urban Games chose to refer to them as "exclusive scenarios," at least in my opinion.
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I was under the impression that the campaign mode would include more missions. However, it turns out that these are only maps in the Free Game mode, pathetically hidden under the 'Play Map' subsection. You may thus freely change many parameters, even to the extent of activating Sandbox mode. That being stated, you are unable to modify the terrain's primary features, in contrast to creating a completely new map seed.
Quick trip
Depending on your perspective, the fact that these three scenarios are just pre-built Free Game maps may or may not be considered a letdown; particularly considering the environments they are based upon are also present in the main game. Different areas would have been excellent since it would have increased the effect of these maps. It's also a strange decision that they seem to be hidden—I wasn't even certain that I had the DLC loaded properly.
However, much like the rest of the simulation, playing on these new areas is still enjoyable. With a substantial initial investment, you must meticulously construct a new transportation system around each map's sectors. There are many towns and enterprises connecting all three via road, rail, and water.
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To have a solid understanding of how the simulation works, it is thus recommended that you play at least a few missions in the previously stated Campaign mode if you have never played Transport Fever 2 or any of its predecessors.
Transport Fever 2 has a lot of little, peculiar details that become clear after you've played the campaign for a while. You will discover, for instance, that commodities cannot be produced correctly until a network of transportation and distribution is in place. These new situations thus presume that you are already familiar with the essentials of the experience; otherwise, you'll probably find yourself pretty bewildered.
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