The primary goal of Patch 6.38 was to physically move the North American Data Centers to new hardware. However, the majority of the update was devoted to PvP balance, with a particular emphasis on Crystalline Conflict. Which classes were strengthened and nerfed, and what other little changes were made? Here is an explanation of FFXIV Patch 6.38.
FFXIV PvP adjustments in Patch 6.38
First off, in Crystalline Conflict matches, the crystal now unbinds in 20 seconds instead of 30. As a consequence, games are even shorter even though there is less time to KO the other team before the push. That feels like a step up for a style that emphasizes being brief. This implies that changes will be made to the Crystalline Conflict map music.
A little alteration was made to the Clockwork Castletown map in Crystalline Conflict. There was a greater possibility of starting a second pneumatic parade. Enjoy yourself while doing it.
After the conclusion of Crystalline Conflict's fifth season, season six will begin after patch 6.4.
The Nerfs in Class
Paladin: The decreased damage absorbed by Phalanx has been adjusted from 50% to 33%.
Warrior: Blota's Heavy effect now lasts three seconds instead of five.
Ninja: The range of Goka Mekkyaku, Hyosho Ranryu, and Fuma Shuriken was lowered from 25 to 20 yalms.
Red Mage: The damage from Black Shift is equal to the cure potency gain from White Shift, which is decreased from 100% to 50%.
Dragoon: Sky Shatter's 20,000 potency was lowered to 18,000 potencies.
Scholar: The 4,000 cure efficacy of Adloquium was lowered to 3,000.
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