The two new occupations that have been introduced to Final Fantasy XIV underare Viper and Pictomancer .Using the Dawntrail expansion, and while if drawing adorable images seems like a good time, most people prefer the former because to its flashy moveset and twin blades.
In Final Fantasy XIV, the Viper Job may first seem to be simply another typical melee DPS class, yet it has a vast moveset with 100 levels of abilities to master. The Viper Job is comparable to the Samurai in that it prioritizes raw damage output above party usefulness and bonuses. When you first start up the job, it seems quite complicated, but you'll quickly become proficient in all of its combinations.
Contents Table
How to Get the Final Fantasy XIV
Viper Job UnlockedAll you have to do in Final Fantasy XIV to get the Viper Job is finish the level 80 quest "Enter the Viper."The first Viper quest may be found in one of Eorzea's founding city-states, much like the majority of DLC Jobs. Talking to the Worried Weaver in Ul'dah near the Steps of Nald (X: 9.3, Y: 9.2) will begin the Enter the Viper quest.
At least one additional level 80 Disciple of War or Magic class is required. You must first accept the quest, however, so you won't be able to access this Job until you've played Final Fantasy XIV for a long time. The need stems from the fact that the Viper Job begins at level 80. This implies that if you choose to go through the 7.0 main narrative as a Viper, you'll need to grind a little since it will start 10 levels behind where the Dawntrail MSQ starts.
Final Fantasy XIV's Complete Viper Skills
Since Viper starts at level 80, the majority of these abilities will be available to you right away. Spend some time examining them and going through the tooltips before entering your first dungeon.
Action | Level Acquired | Effect |
---|---|---|
Steel Fangs | 1 | Delivers an attack with a potency of 200. |
Hunter’s Sting | 5 | Delivers an attack with a potency of 260. Additional Effect: Grants Hunter’s Instinct Hunter’s Instinct Effect: Increases damage dealt by 10% Duration: 40s Can only be executed after successfully landing Steel Fangs or Dread Fangs. This action cannot be assigned to a hotbar. Steel Fangs changes to Hunter’s Sting when requirements for execution are met. |
Dread Fangs | 10 | Delivers an attack with a potency of 140. Additional Effect: Afflicts target with Noxious Gnash Noxious Gnash Effect: Increases damage you deal to target by 10% Duration: 20s Extends Noxious Gnash duration by 20s to a maximum of 40s. |
Writhing Snap | 15 | Delivers a ranged attack with a potency of 200. |
Swiftskin’s Sting | 20 | Delivers an attack with a potency of 260. Additional Effect: Grants Swiftscaled Swiftscaled Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15% Duration: 40s Can only be executed after successfully landing Steel Fangs or Dread Fangs. This action cannot be assigned to a hotbar. Dread Fangs changes to Swiftskin’s Sting when requirements for execution are met. |
Steel Maw | 25 | Delivers an attack with a potency of 100 to all nearby enemies. |
Flanksting Strike | 30 | Delivers an attack with a potency of 300. 360 when executed from a target’s flank. Potencies are increased by 100 while under the effect of Flankstung Venom. Additional Effect: Grants Hindstung Venom Hindstung Venom Effect: Increases potency of Hindsting Strike by 100 Duration: 40s Effect cannot be stacked with other viper venom effects. Additional Effect: Increases Serpent Offerings Gauge by 10 Can only be executed after successfully landing Hunter’s Sting. This action cannot be assigned to a hotbar. Hunter’s Sting changes to Flanksting Strike when requirements for execution are met. |
Flanksbane Fang | 30 | Delivers an attack with a potency of 300. 360 when executed from a target’s flank. Potencies are increased by 100 while under the effect of Flanksbane Venom. Additional Effect: Grants Hindsbane Venom Hindsbane Venom Effect: Increases potency of Hindsbane Fang by 100 Duration: 40s Effect cannot be stacked with other viper venom effects. Additional Effect: Increases Serpent Offerings Gauge by 10 Can only be executed after successfully landing Hunter’s Sting. This action cannot be assigned to a hotbar. Swiftskin’s Sting changes to Flanksbane Fang when requirements for execution are met. |
Hindsting Strike | 30 | Delivers an attack with a potency of 300. 360 when executed from a target’s rear. Potencies are increased by 100 while under the effect of Hindstung Venom. Additional Effect: Grants Flanksbane Venom Flanksbane Venom Effect: Increases potency of Flanksbane Fang by 100 Duration: 40s Effect cannot be stacked with other viper venom effects. Additional Effect: Increases Serpent Offerings Gauge by 10 Can only be executed after successfully landing Swiftskin’s Sting. This action cannot be assigned to a hotbar. Hunter’s Sting changes to Hindsting Strike when requirements for execution are met. |
Hindsbane Fang | 30 | Delivers an attack with a potency of 300. 360 when executed from a target’s rear. Potencies are increased by 100 while under the effect of Hindsbane Venom. Additional Effect: Grants Flankstung Venom Flankstung Venom Effect: Increases potency of Flanksting Strike by 100 Duration: 40s Effect cannot be stacked with other viper venom effects. Additional Effect: Increases Serpent Offerings Gauge by 10 Can only be executed after successfully landing Swiftskin’s Sting. This action cannot be assigned to a hotbar. Swiftskin’s Sting changes to Hindsbane Fang when requirements for execution are met. |
| ||
Dread Maw | 35 | Delivers an attack with a potency of 80 to all nearby enemies. Additional Effect: Afflicts target with Noxious Gnash Noxious Gnash Effect: Increases damage you deal target by 10% Duration: 20s Extends Noxious Gnash duration by 20s to a maximum of 40s. |
Slither | 40 | Rush to a targeted enemy’s or party member’s location. Maximum Charges: 3 Cannot be executed while bound. |
Hunter’s Bite | 40 | Delivers an attack with a potency of 120 to all nearby enemies. Additional Effect: Grants Hunter’s Instinct Hunter’s Instinct Effect: Increases damage dealt by 10% Duration: 40s Can only be executed after successfully landing Steel Maw or Dread Maw. This action cannot be assigned to a hotbar. Steel Maw changes to Hunter’s Bite when requirements for execution are met. |
Swiftskin’s Bite | 45 | Delivers an attack with a potency of 120 to all nearby enemies. Additional Effect: Grants Swiftscaled Swiftscaled Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15% Duration: 40s Can only be executed after successfully landing Steel Maw or Dread Maw. This action cannot be assigned to a hotbar. Dread Maw changes to Swiftskin’s Bite when requirements for execution are met. |
Jagged Maw | 50 | Delivers an attack with a potency of 140 to all nearby enemies. Potencies are increased by 20 while under the effect of Grimhunter’s Venom. Additional Effect: Grants Grimskin’s Venom Grimskin’s Venom Effect: Increases potency of Bloodied Maw by 20 Duration: 40s Effect cannot be stacked with other viper venom effects. Additional Effect: Increases Serpent Offerings Gauge by 10 Can only be executed after successfully landing Hunter’s Bite or Swiftskin’s Bite. This action cannot be assigned to a hotbar. Hunter’s Bite changes to Jagged Maw when requirements for execution are met. |
Bloodied Maw | 50 | Delivers an attack with a potency of 140 to all nearby enemies. Potencies are increased by 20 while under the effect of Grimskin’s Venom. Additional Effect: Grants Grimhunter’s Venom Grimhunter’s Venom Effect: Increases potency of Jagged Maw by 20 Duration: 40s Effect cannot be stacked with other viper venom effects. Additional Effect: Increases Serpent Offerings Gauge by 10 Can only be executed after successfully landing Hunter’s Bite or Swiftskin’s Bite. This action cannot be assigned to a hotbar. Swiftskin’s Bite changes to Bloodied Maw when requirements for execution are met. |
Serpent’s Tail | 55 | Changes to Death Rattle, Last Lash, First Legacy, Second Legacy, Third Legacy, or Fourth Legacy when requirements for execution are met. |
Death Rattle | 55 | Delivers an attack with a potency of 250. Can only be executed after successfully landing Flanksting Strike, Flanksbane Fang, Hindsting Strike, or Hindsbane Fang. This action cannot be assigned to a hotbar. Serpent’s Tail changes to Death Rattle when requirements for execution are met. |
Last Lash | 60 | Delivers an attack with a potency of 100 to all nearby enemies. Can only be executed after successfully landing Jagged Maw or Bloodied Maw. This action cannot be assigned to a hotbar. Serpent’s Tail changes to Last Lash when requirements for execution are met. |
Dreadwinder | 65 | Delivers an attack with a potency of 450. Additional Effect: Afflicts target with Noxious Gnash Noxious Gnash Effect: Increases damage you deal target by 10% Duration: 20s Extends Noxious Gnash duration by 20s to a maximum of 40s. Additional Effect: Grants a Rattling Coil, up to a maximum of 3 Maximum Charges: 2 Shares a recast timer with Pit of Dread. |
| ||
Hunter’s Coil | 65 | Delivers an attack with a potency of 500. 550 when executed from a target’s flank. Additional Effect: Grants Hunter’s Instinct Hunter’s Instinct Effect: Increases damage dealt by 10% Duration: 40s Additional Effect: Grants Hunter’s Venom Hunter’s Venom Effect: Increases potency of Twinfang Bite by 50 Duration: 30s Additional Effect: Increases Serpent Offerings Gauge by 5 Upon successfully landing this action, Twinfang changes to Twinfang Bite, and Twinblood changes to Twinblood Bite. These actions can be executed a total of two times following Hunter’s Coil. Can only be executed after landing Dreadwinder or Swiftskin’s Coil. This weaponskill does not share a recast timer with any other actions. |
Swiftskin’s Coil | 65 | Delivers an attack with a potency of 500. 550 when executed from a target’s rear. Additional Effect: Grants Swiftscaled Swiftscaled Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15% Duration: 40s Additional Effect: Grants Swiftskin’s Venom Swiftskin’s Venom Effect: Increases potency of Twinblood Bite by 50 Duration: 30s Additional Effect: Increases Serpent Offerings Gauge by 5 Upon successfully landing this action, Twinfang changes to Twinfang Bite, and Twinblood changes to Twinblood Bite. These actions can be executed a total of two times following Swiftskin’s Coil. Can only be executed after landing Dreadwinder or Hunter’s Coil. This weaponskill does not share a recast timer with any other actions. |
Pit of Dread | 70 | Delivers an attack with a potency of 200 to all nearby enemies. Additional Effect: Afflicts target with Noxious Gnash Noxious Gnash Effect: Increases damage you deal target by 10% Duration: 20s Extends Noxious Gnash duration by 20s to a maximum of 40s. Additional Effect: Grants a Rattling Coil, up to a maximum of 3 Maximum Charges: 2 Shares a recast timer with Dreadwinder. |
Hunter’s Den | 70 | Delivers an attack with a potency of 250 to all nearby enemies. Additional Effect: Grants Hunter’s Instinct Hunter’s Instinct Effect: Increases damage dealt by 10% Duration: 40s Additional Effect: Grants Fellhunter’s Venom Fellhunter’s Venom Effect: Increases potency of Twinfang Thresh by 30 Duration: 30s Additional Effect: Increases Serpent Offerings Gauge by 5 Upon successfully landing this action, Twinfang changes to Twinfang Thresh, and Twinblood changes to Twinblood Thresh. These actions can be executed a total of two times following Hunter’s Den. Can only be executed after Pit of Dread or Swiftskin’s Den. This weaponskill does not share a recast timer with any other actions. |
Swiftskin’s Den | 70 | Delivers an attack with a potency of 250 to all nearby enemies. Additional Effect: Grants Swiftscaled Swiftscaled Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15% Duration: 40s Additional Effect: Grants Fellskin’s Venom Fellskin’s Venom Effect: Increases potency of Twinblood Thresh by 30 Duration: 30s Additional Effect: Increases Serpent Offerings Gauge by 5 Upon successfully landing this action, Twinfang changes to Twinfang Thresh, and Twinblood changes to Twinblood Thresh. These actions can be executed a total of two times following Swiftskin’s Den. Can only be executed after Pit of Dread or Hunter’s Den. This weaponskill does not share a recast timer with any other actions. |
Twinfang | 75 | Changes to Twinfang Bite, Twinfang Thresh, or Uncoiled Twinfang when requirements for execution are met. |
Twinblood | 75 | Changes to Twinblood Bite, Twinblood Thresh, or Uncoiled Twinblood when requirements for execution are met. |
Twinfang Bite | 75 | Delivers an attack with a potency of 100. Hunter’s Venom Potency: 150 Additional Effect: Grants Swiftskin’s Venom when executed after Hunter’s Coil Duration: 30s Can only be executed after successfully landing Hunter’s Coil or Swiftskin’s Coil. This action cannot be assigned to a hotbar. Twinfang changes to Twinfang Bite when requirements for execution are met. |
Twinblood Bite | 75 | Delivers an attack with a potency of 100. Swiftskin’s Venom Potency: 150 Additional Effect: Grants Hunter’s Venom when executed after Swiftskin’s Coil Duration: 30s Can only be executed after successfully landing Hunter’s Coil or Swiftskin’s Coil. This action cannot be assigned to a hotbar. Twinblood changes to Twinblood Bite when requirements for execution are met. |
Twinfang Thresh | 80 | Delivers an attack with a potency of 50 to all nearby enemies. Fellhunter’s Venom Potency: 8 Additional Effect: Grants Fellskin’s Venom when executed after Hunter’s Den Duration: 30s Can only be executed after successfully landing Hunter’s Den or Swiftskin’s Den. This action cannot be assigned to a hotbar. Twinfang changes to Twinfang Thresh when requirements for execution are met. |
| ||
Twinblood Thresh | 80 | Delivers an attack with a potency of 50 to all nearby enemies. Fellskin’s Venom Potency: 80 Additional Effect: Grants Fellhunter’s Venom when executed after Swiftskin’s Den Duration: 30s Can only be executed after successfully landing Hunter’s Den or Swiftskin’s Den. This action cannot be assigned to a hotbar. Twinblood changes to Twinblood Thresh when requirements for execution are met. |
Uncoiled Fury | 82 | Delivers an attack with a potency of 600 to the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Poised for Twinfang Poised for Twinfang Effect: Increases the potency of Uncoiled Twinfang by 50 Duration: 60s Rattling Coil Cost: 1 This weaponskill does not share a recast timer with any other actions. |
Serpent’s Ire | 86 | Grants one stack of Rattling Coil. Grants Ready to Reawaken. Duration: 30s Can only be executed while in combat. |
Reawaken | 90 | Delivers an attack with a potency of 700 for the first enemy, and 60% less for all remaining enemies. Additional Effect: Grants 5 stacks of Anguine Tribute Duration: 30s Serpent Offerings Gauge Cost: 50 |
First Generation | 90 | Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies. Potency is increased to 600 when executed after Reawaken. Anguine Tribute Cost: 1 This weaponskill does not share a recast timer with any other actions. This action cannot be assigned to a hotbar. Steel Fangs and Steel Maw change to First Generation when requirements for execution are met. |
Second Generation | 90 | Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies. Potency is increased to 600 when executed after First Generation. Anguine Tribute Cost: 1 This weaponskill does not share a recast timer with any other actions. This action cannot be assigned to a hotbar. Dreadfang and Dread Maw change to Second Generation when requirements for execution are met. |
Third Generation | 90 | Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies. Potency is increased to 600 when executed after Second Generation. Anguine Tribute Cost: 1 This weaponskill does not share a recast timer with any other actions. This action cannot be assigned to a hotbar. Hunter’s Coil and Hunter’s Den change to Third Generation when requirements for execution are met. |
Fourth Generation | 90 | Delivers an attack with a potency of 400 to the first enemy, and 60% less for all remaining enemies. Potency is increased to 600 when executed after Third Generation. Anguine Tribute Cost: 1 This weaponskill does not share a recast timer with any other actions. This action cannot be assigned to a hotbar. Swiftskin’s Coil and Swiftskin’s Den change to Fourth Generation when requirements for execution are met. |
Uncoiled Twinfang | 92 | Delivers an attack with a potency of 100 to the first enemy, and 50% less for all remaining enemies. Poised for Twinfang Potency: 150 Additional Effect: Grants Poised for Twinblood Poised for Twinblood Effect: Increases the potency of Uncoiled Twinblood by 50 Duration: 60s Can only be executed after Uncoiled Fury. This action cannot be assigned to a hotbar. Twinfang changes to Uncoiled Twinfang when requirements for execution are met. |
Uncoiled Twinblood | 92 | Delivers an attack with a potency of 100 to the first enemy, and 50% less for all remaining enemies. Poised for Twinblood Potency: 150 Can only be executed after Uncoiled Fury. This action cannot be assigned to a hotbar. Twinblood changes to Uncoiled Twinblood when requirements for execution are met. |
Ouroboros | 96 | Delivers an attack with a potency of 1,050 to the first enemy, and 60% less for all remaining enemies. Reawakened effect expires upon execution. Requires at least one stack of Anguine Tribute. This weaponskill does not share a recast timer with any other actions. This action cannot be assigned to a hotbar. Reawaken changes to Ouroboros when requirements for execution are met. |
First Legacy | 100 | Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies. Can only be executed after First Generation. This action cannot be assigned to a hotbar. Serpent’s Tail changes to First Legacy when requirements for execution are met. |
Second Legacy | 100 | Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies. Can only be executed after Second Generation. This action cannot be assigned to a hotbar. Serpent’s Tail changes to Second Legacy when requirements for execution are met. |
Third Legacy | 100 | Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies. Can only be executed after Third Generation. This action cannot be assigned to a hotbar. Serpent’s Tail changes to Third Legacy when requirements for execution are met. |
Fourth Legacy | 100 | Delivers an attack with a potency of 250 to the first enemy, and 60% less for all remaining enemies. Can only be executed after Fourth Generation. This action cannot be assigned to a hotbar. Serpent’s Tail changes to Fourth Legacy when requirements for execution are met. |
Job Rotation for Final Fantasy XIV Vipers
In Final Fantasy XIV, the primary Viper rotation consists of many fluid combinations that culminate in special abilities that boost the potencies of other skills and inflict status ailments. Although at first it seems overwhelming, it's actually simply a lot of plates that you have to keep spinning.Level 80 Viper Rotation When you initially get Viper at level 80, you'll just need to care about the Job's fundamental combinations. Concerning the Job gauge, don't worry or meters just yet. When you get abilities like Uncoiled Fury at level 82 or Reawaken at level 90, they become active. Just concentrate on mastering the staple combinations for the time being.For Viper, there are two single target combo strings () and two AOE combo strings (). Either Steel Fangs or Dread Fangs opens the main combo sequence. Either Hunter's Sting or Swiftskin's Sting may be the second assault. (These may be used as a follow-up to any Fang assault). Lastly, there are two possible outcomes from Hunter's Sting: Flanksting Strike or Flanksbane Fang, and Hindsting Strike or Hindsbane Fang from Swiftskin's Sting.It may seem overwhelming, but allow me to explain. Simply press the flashing buttons when they appear for a simple explanation. The subsequent steps in the combination will instantly take the place of the current actions on your hotbar and be highlighted so you can quickly identify which ones to push. You may choose any highlighted skill by pressing on it. When you're just getting started using Viper, that's basically all you really need to know. If you want a more thorough description of what each feature does, you may continue reading.The initial strikes for the single target combination are essentially the same: Steel Fangs and Dread Fangs. However, the latter creates a debuff known as Noxious Gnash , which amplifies your damage to a target by 10%. After that, Hunter's Instinct and Swiftscaled are applied by Hunter's Sting and Swiftskin's Sting, respectively. The former lowers your auto-attack latency, while the latter adds an additional 10% to the damage you do.Ultimately, any combo finisher whose name starts with "Flank" or "Hind" is just a positional that does more damage to a target's side or back. Each one bestows a benefit that raises the other positional's damage on the same side. For instance, Flanksbane Fang's damage will increase when Flanksting Strike is used, and the same is true for Hind assaults.To ensure that they are always boosted, you should ideally switch between the two attacks for each position. Apply both Fangs, then both Strikes, and then repeat. You will be able to employ Death Rattle as an all-powerful combo finisher after landing any of these positionals.The same bonuses are applied to the second single-target combination, however the opener has a 40-second cooldown .therefore you won't be able to utilize it very frequently. This is due to the fact that this combination raises your Serpent's Offering and gives Rattling Coils .meter, significant indicators on your job gauge that will gain significance as you achieve further talents.Fortunately, the second combination is considerably simpler. Simply complete Dreadwinder , Hunter's Coil , and Swiftskin's Coil. You may use both of the coil talents after Dreadwinder in any sequence since they are interchangeable. But keep in mind that they're positionals!The primary AOE combination for Dreadwinder is the same as the single-target combo, but with different names while it's on cooldown.The first trio consists of Steel Maw, Hunter’s Bite, and Jagged Maw, while the second trio consists of Dread Maw, Swiftskin’s Bite, and Bloodied Maw. It should come easy to you since they have the same principles and provide the same bonuses as single-target combos.This is the best Final Fantasy XIV level 80 basic Viper rotation. To help you understand why each talent is positioned where it is, the buffs that are applied by each skill are stated in parenthesis.- Dreadwinder
- Hunter’s Coil (Hunter’s Instinct)
- Twinfang Bite
- Twinblood Bite
- Swiftskin’s Coil (Noxious Gnash)
- Twinfang Bite
- Twinblood Bite
- Dread Fangs (Noxious Gnash)
- Hunter’s Sting (Hunter’s Instinct)
- Flanksting Strike
- Death Rattle
- Steel Fangs
- Swiftskin’s Sting (Swiftscaled)
- Hindsting Strike
- Death Rattle
- Steel Fangs
- Hunter’s Sting
- Flanksbane Fang
- Death Rattle
- Steel Fangs
- Swiftskin’s Sting (Swiftscaled)
- Hindsbane Fang
- Death Rattle
Viper AOE Rotation at Level 80
The fundamental AOE rotation is essentially the same thing for Viper, although with different skill names. The basic idea remains the same, and you will still get the same benefits. This AOE Viper rotation should be used while facing up against a group of foes.- Pit of Dread
- Hunter’s Den
- Swiftskin’s Den
- Dread Maw
- Last Lash
- Hunter’s Bite
- Jagged Maw
- Last Lash
- Steel Maw
- Swiftskin’s Bite
- Bloodied Maw
- Last Lash
Comments